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	<title>Comments on: Is Marketing Key to Mobile App Store Sales?</title>
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		<title>By: Colin Gibbs</title>
		<link>http://pro.gigaom.com/2009/06/is-marketing-key-to-mobile-app-store-sales/comment-page-1/#comment-267</link>
		<dc:creator>Colin Gibbs</dc:creator>
		<pubDate>Tue, 21 Jul 2009 06:04:51 +0000</pubDate>
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		<description>Thanks for the comments, Sal. Two responses:

1) By branding the app wisely, I mean that developers/publishers should try to give users an indication of what the app does, especially when the app addresses a specific use case. Bento, for instance, appears to be a solid productivity app (I haven&#039;t tried it), but the name doesn&#039;t give me a clue what it does or who it&#039;s designed for. Bond YTM, on the other hand, explicitly informs its target audience (financial types) of its purpose. (The fact that the name means nothing to me is OK, because I can&#039;t balance a checkbook, much less calculate bond yield to maturity. YTM. Who knew?)

2) Every time I talk to one of my contacts in mobile advertising, I&#039;m more amazed at how effectively they can target ads to very narrow segments of the population. I know that developers usually aren&#039;t marketing wizards (those seem like very different skill sets to me), but I think it&#039;s important to identify the audience specific apps are built for. A first-person shooter, then, could be advertised on a mobile site for hardcore gamers who own a handset that supports the game, while Bond YTM ads could be delivered to users with high-end, business-type handsets visiting Bloomberg.com.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments, Sal. Two responses:</p>
<p>1) By branding the app wisely, I mean that developers/publishers should try to give users an indication of what the app does, especially when the app addresses a specific use case. Bento, for instance, appears to be a solid productivity app (I haven&#8217;t tried it), but the name doesn&#8217;t give me a clue what it does or who it&#8217;s designed for. Bond YTM, on the other hand, explicitly informs its target audience (financial types) of its purpose. (The fact that the name means nothing to me is OK, because I can&#8217;t balance a checkbook, much less calculate bond yield to maturity. YTM. Who knew?)</p>
<p>2) Every time I talk to one of my contacts in mobile advertising, I&#8217;m more amazed at how effectively they can target ads to very narrow segments of the population. I know that developers usually aren&#8217;t marketing wizards (those seem like very different skill sets to me), but I think it&#8217;s important to identify the audience specific apps are built for. A first-person shooter, then, could be advertised on a mobile site for hardcore gamers who own a handset that supports the game, while Bond YTM ads could be delivered to users with high-end, business-type handsets visiting Bloomberg.com.</p>
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		<title>By: sal</title>
		<link>http://pro.gigaom.com/2009/06/is-marketing-key-to-mobile-app-store-sales/comment-page-1/#comment-265</link>
		<dc:creator>sal</dc:creator>
		<pubDate>Sat, 18 Jul 2009 23:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://pro.gigaom.com/?p=6432#comment-265</guid>
		<description>Colin, very good points. Discoverability is key and getting harder. Seems like the top 25 apps list is fairly static with perhaps a few new break-ins mainly in games, etc. for non-game apps its hard to break in.

BTW what did you mean by &quot;Brand the app wisely and back it with targeted advertising&quot;</description>
		<content:encoded><![CDATA[<p>Colin, very good points. Discoverability is key and getting harder. Seems like the top 25 apps list is fairly static with perhaps a few new break-ins mainly in games, etc. for non-game apps its hard to break in.</p>
<p>BTW what did you mean by &#8220;Brand the app wisely and back it with targeted advertising&#8221;</p>
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		<title>By: Colin Gibbs</title>
		<link>http://pro.gigaom.com/2009/06/is-marketing-key-to-mobile-app-store-sales/comment-page-1/#comment-219</link>
		<dc:creator>Colin Gibbs</dc:creator>
		<pubDate>Tue, 30 Jun 2009 18:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://pro.gigaom.com/?p=6432#comment-219</guid>
		<description>I agree that this is the biggest challenge for Apple, Michael, and for all the other app stores coming to market. The first to effectively address the discoverability problem will have a substantial edge on the competition -- and will likely be copied by the others post haste.</description>
		<content:encoded><![CDATA[<p>I agree that this is the biggest challenge for Apple, Michael, and for all the other app stores coming to market. The first to effectively address the discoverability problem will have a substantial edge on the competition &#8212; and will likely be copied by the others post haste.</p>
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		<title>By: Michael Wolf</title>
		<link>http://pro.gigaom.com/2009/06/is-marketing-key-to-mobile-app-store-sales/comment-page-1/#comment-218</link>
		<dc:creator>Michael Wolf</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://pro.gigaom.com/?p=6432#comment-218</guid>
		<description>I would guess most people are like me and simply look at top 25 lists to see what apps are being adopted before downloading. I think the long-tail is great in theory, but there needs to be a better way to sort through the clutter. I think this will be Apple&#039;s biggest challenge going forward, trying to figure out how to keep developers interested in a market where the vast majority aren&#039;t really recouping the costs to make a app.</description>
		<content:encoded><![CDATA[<p>I would guess most people are like me and simply look at top 25 lists to see what apps are being adopted before downloading. I think the long-tail is great in theory, but there needs to be a better way to sort through the clutter. I think this will be Apple&#8217;s biggest challenge going forward, trying to figure out how to keep developers interested in a market where the vast majority aren&#8217;t really recouping the costs to make a app.</p>
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