Report: The Consumer Video Chat Market, 2010-2015

Summary:

At the 2010 Consumer Electronics Show in January, the home electronics industry was all abuzz about 3DTV. While this was certainly an important topic, most of the press and analysts in attendance missed the much bigger story about television: video chat. As two-way, real-time video comes to a broad range of devices from TVs to mobile phones, video chat will account for 11 billion calls worldwide by 2015. This report is a comprehensive analysis of the video communications and chat market across the TV, mobile and computer markets. It examines key market players, such as Skype, Google, Cisco, Apple and others, and includes comprehensive subscriber, usage and revenue forecasts through 2015.

  1. Executive Summary
  2. Introduction
    1. Ubiquitous Broadband
    2. Smart Devices
    3. Free and Easy
  3. Consumer Video Communication Technology
    1. Broadband Choices
      1. Wired
      2. Wireless
    2. Intelligent Displays
      1. HDTVs
      2. Computers
      3. Connected CE devices
      4. Connected mobile devices
    3. Sight and Sound
      1. Webcams
      2. Microphones
  4. Market Dynamics and Ecosystem
    1. Market Ecosystem
      1. Gatekeepers
      2. Intellectual Property Rights
      3. Incumbents
      4. Acquirers
      5. Disruptors
    2. Market Dynamics
      1. Broadband buildout
      2. Cheaper displays make for faster turns
      3. Net neutrality
      4. How good is “good enough”?
      5. Who owns the ball?
      6. The world is not flat
  5. Forecasts
  6. Industry Economics and Business
    1. Revenue Models
      1. Subscription
      2. Pay as you go
      3. Advertising supported
      4. Sponsored portals
    2. Diverging Curves
  7. Competitive Analysis
    1. Apple
    2. Cisco
    3. Google
    4. Hewlett-Packard
    5. IBM
    6. LG
    7. Logitech
    8. Microsoft
    9. ooVoo
    10. Panasonic
    11. Polycom
    12. Samsung
    13. Skype
    14. Verizon
    15. Vidyo
    16. Yahoo
  8. Recommendations
    1. Service Providers
    2. Investors
    3. Hardware Makers
    4. Broadband Providers

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