A recent survey found that 76 percent of respondents store their digital photos on multiple devices using multiple services.That means ample opportunity exists for companies offering solutions that tackle this "dispersed photo problem." This report analyzes the aforementioned survey's results, and also measures 18 different vendors against what respondents value most when it comes to photo-organizing solutions. Read more »
Content owners, whether they are publishers, retailers, or marketers, are always looking for new ways to deliver a unique experience to their customers. We call this content personalization. Key trends in this area are led by a collection of technologies that we call post-programming curation. These technologies use the best of behavioral tracking, collaborative filtering, audience targeting, and dynamic content presentation. Read more »
With the continued miniaturization of technology, the rise of flexible software frameworks, and the growing interest in technologies such as biomonitoring and location-based services, the smart watch is fast becoming technology’s next big thing. We asked GigaOM readers to weigh in on the future of the device. Here are the results. Read more »
The smart TV market will grow from 67 million units shipped in 2012 to 134 million shipped in 2015. As it expands, a simultaneous transition to higher-speed Wi-Fi connections based on a new standard — 802.11ac — will translate to fast growth for the new wireless technology in the TV space. Read more »
Publishers’ lack of strategic focus on licensing and syndication today is matched by nearly equal indifference from software developers, entrepreneurs, and investors. Millions of investment dollars and countless development hours have gone into creating online advertising tools, readership analytics, and aggregation engines. But comparatively little has gone into developing the sort of tools, APIs, metrics, [...] Read more »
Establishing a startup’s business infrastructure early provides a number of critical benefits, including smoother financings and effective employee management. Sections of this paper discuss each of the above benefits and provide suggestions for management teams that will facilitate establishment of an appropriate infrastructure. Read more »
The console era is over — or so a growing number of game-industry executives would have us believe. While social and mobile gaming have taken a sizable share of the video games market, there is room for growth for hardware, particularly in streaming technology and the emergence of open-source platforms. Read more »
Nineteen percent of our survey respondents thought the internet of things would be the most disruptive technology in 2013. Read more »
Video programmers must produce multiple internet-streaming formats that use different types of security and ads to reach the widest possible audience. Read more »
Within the next 36 months cross-platform digital video advertising will standardize, driven by the shift in media dollars to online viewing and the adoption of the Making Measurement Make Sense (3MS) initiative. Read more »









